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His ring gear came straight from a grunge rock music video (he called his finisher the Evenflow DDT) and he peppered his promos with literary allusions, (his catchphrase was "quoth the Raven, nevermore"), recruiting the misfits of ECW like a cult leader to be part of his Nest. After early 90's stints in WCW and the WWF with wacky characters Scotty Flamingo and Johnny Polo, Levy reinvented himself in ECW as the misanthropic Raven. Raven (real name Scott Levy) was never as big a star as the men he shared the cover with, but he definitely carved out a niche for himself during the '90s wrestling boom. It's the fourth man on the cover who surprised fans at the time, and continues to do so today: Raven. Hulk Hogan and Kevin Nash are also front and center, representing the two feuding nWo factions, Hollywood and the Wolfpac. Goldberg, who was still in the midst of his legendary undefeated streak, was WCW's standard bearer at the time. Three of the cover stars make perfect sense for anyone who followed WCW at the time. Related: WWE: Who Faces the Biggest Risk Of Losing Their Title at Money in the Bank? WCW's divisions and factions are all represented, with four of them featured on the game's cover. With a nearly complete roster outside of Ric Flair, who was kept out of the game due to a contract dispute between him and WCW, it's a great representation of the company at its zenith. While WCW/NWo Revenge lacks some of those highlights, it's hard to beat for WCW purists. It has a deep roster of Attitude Era stars (from Stone Cold and the Rock to Kai En Tai), a fantastic create-a-wrestler feature, great multiplayer, and one of the best story modes to ever grace a wrestling game. The final game in the series, WWF No Mercy, has endured as the consensus pick for the greatest wrestling video game of all time. The first two were licensed WCW games, but like Chris Jericho and the Big Show, it jumped to the WWE (then, the WWF) in 1999.
N64 WCW NWO REVENGE CHARACTERS PRO
From 1997-2000, the Aki Corporation developed four pro wrestling games for the Nintendo 64 that are considered the pinnacle of the genre. Once again, the four-player mode is addictive and reason enough to buy the game, especially if you're a big wrestling fan." In IGN's 2008 "History of Wrestling Games" article, Rus McLaughlin also commended Revenge for its expanded roster, authentic venues, and "style to burn".Much like wrestling itself, for fans of a certain age wrestling video games will never be better than they were in the '90s. It's a much more complete game with tons of style and ambiance. Take the money you get for it and put it towards Revenge. My suggestion: if you own World Tour then sell it. Matt Casamassina of IGN commented: "More than any other wrestling game on the market, Revenge feels, moves and plays like the real thing. The game achieved critical favor for its numerous improvements on World Tour. Revenge's main competition that year was WWF War Zone by Acclaim, based on WCW's rival promotion, the World Wrestling Federation.
N64 WCW NWO REVENGE CHARACTERS FULL
Next Generation reviewed the Nintendo 64 version of the game, rating it four stars out of five, and stated that "the full exhibitionist phenomenon of professional wrestling is served up by Revenge better than by any other game we've seen." It would quickly reach Player's Choice status and become heavily responsible for THQ's profits in late 1998 and '99, eventually selling 1.88 million copies in the US and ranking substantially among the best-selling N64 games. Like its predecessor, Revenge also won 1998's "Fighting Game of the Year" by the Academy of Interactive Arts & Sciences, marking the second consecutive year an AKI/THQ title achieved the honor. Within a month, it became the highest selling console game in North America. WCW/nWo Revenge surpassed the success of its predecessor, World Tour. The graphics were improved from World Tour, and many new features were introduced to expand the popular series. The system was simple to learn and allowed for a variety of moves to be performed depending on the character. The Revenge grappling system is part of what ensured the game's success and popularity. Despite this WCW/nWo Revenge was generally recognized as the best wrestling game of 1998. At the time of the game's release, the Monday Night Wars were starting to go in favor of the World Wrestling Federation (WWF).
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